Star Wars Zero Company takes 30-40 hours to beat 'depending on your difficulty level and experience with the strategy genre' but won't have a New Game Plus mode
- Star Wars Zero Company will take 30-40 hours to beat the main campaign
- The game won't feature New Game Plus mode, romance systems, or branching story paths
- Post-launch content is also unconfirmed at this time
Bit Reactor has confirmed that Star Wars Zero Company will take up to 40 hours to finish, and it won't have a New Game Plus mode.
The single-player turn-based tactics game is one of my most anticipated titles of the year, and ahead of its launch next month, the studio has conducted a community Q&A to answer a long series of questions.
One of the first questions asked how long the campaign will be, and lead producer Caydence Funk has confirmed that "Depending on your difficulty level and experience with the strategy genre," it's estimated that it can take between 30 and 40 hours for the average player to beat.
It's also confirmed that the story will be linear with no romance systems or branching paths.
"While we are excited about pushing the genre forward with a more cinematic approach, this is still a turn-based tactics game at its heart where adept skill and strategy are needed to overcome tense combat challenges," Bit Reactor said. "That said, there are story moments that can alter based on who you have in your squad, but the overall story is a linear one from beginning to end."
Personally, 40 hours is the ideal length, and a linear story means I can experience everything the story without having to worry about missing out on additional storylines.
"As far as exploration goes, yes, you’ll have the ability to explore a section of some planets prior to engaging in turn-based combat on them," the studio added.
"This is a minor facet of the game that we feel adds a unique, immersive quality to Star Wars Zero Company. These small segments are a chance for you, as Hawks, to conduct the espionage that Zero Company excels at, and are main-story-only segments that can affect the subsequent combat by granting Intel and Advantage Points."
Unfortunately, the game won't launch with New Game Plus mode, so new playthroughs will have to be completely fresh, "but players will unlock certain customization options on subsequent playthroughs" through progress.
Zero Company is set during one of my favorite Star Wars eras, the Clone Wars, so I'm very excited to experience a new story during this time period.
We can expect battles across the galaxy with the Separatist Alliance, a team consisting of a Clone Trooper, a Mandalorian, a Jedi Padawan, an Umbaran sniper, and more, as well as the appearance of Anakin Skywalker.
Customization will also play a big role in the game, and while players can't have an entire team of Clone Troopers, Bit Reactor confirmed that you'll have access to Clone armor cosmetics with the ability to customize your team's armor from the start. Outfits don't impact gameplay, but Clone Trooper helmets will provide a voice modulation effect, which sounds neat!
Even cooler, The Clone Wars TV series voice actor Dee Bradley Baker will provide his iconic voice to the character Trick and additional Clone Troopers, but the full cast has yet to be announced.
As for additional content, good news, there are no plans for microtransactions to be added to the game; however, the "Arc Trooper" Armor Set is only part of the "Grand Army of the Republic" Cosmetic Pack for the Deluxe Edition, but players will still have access to other cosmetic options in the base game.
The game also won't have mod support, and "right now" post-launch content isn't confirmed because Bit Reactor is "focused on making the best game we can at launch."
Star Wars Zero Company launches on August 27 for PC, PlayStation 5, Xbox Series X, and Series S.
No comments